This play is run much like a Smoke Screen, except the Y fakes a smoke block on the corner, stutters and runs a Go Route, where the QB hits him.
Designed to reach the edge very quickly, the Rocket Toss is especially useful when the defense overloads the box or blitzes.
The Curl and Flat Routes work so well together that this play has become a staple of modern offenses. The first challenge defenders face is the Curl Route.
This Drive Play spreads the field and keeps aggressive defenses on their heels, giving the QB time to move through his progression and release the ball.
The smash concept is one of the top passing concepts in all of football because it is simple and effective against a variety of coverages.
The fake punt usually boils down to a punter throwing or running from the backfield after defenders have turned downfield to block for the punt return.
The Snag Concept stretches the field both horizontally and vertically for defender(s) assigned to cover the flat/sideline.
When you want it all from a screen play, try the Wide Receiver Slip Screen. Like all screens, this screen invites the defense to rush the quarterback. That’s when things get interesting.
Having a Counter Read in place with a Bubble on the outside of a spread formation “constrains” the number of players a defense can keep in the box.
The Counter Read is designed to get the defense to flow away from the action for a few steps, allowing better blocking angles for the offensive line.
This misdirection screen is good against fast-flow teams. The quarterback must sell the swing screen, then pivot and throw accurately to the running back.
The diagram here illustrates a packaged play, an H Insert Read Play with the QB reading the End Man On The Line Of Scrimmage (EMOLS), similar to the popular “QB Wrap/Dart Read”. The compliment is a Play Action Pass, causing a conflict on the Mike and 2nd level.