This X’s & O’s diagram from Just Play is a basic Out/Hitch quick game route combo. The throws are based off coverages.
The Drive Concept attempts to flood the middle of the defensive zone by pitting three offensive players against two linebackers in the box.
F/X Mesh is a great route combo anyone can – and should – run. You can change up who runs the mesh in any combo you want based off your formation.
All Hitch is the most basic of quick-game schemes. It can be used as a very simple RPO on most run game concepts and can be mixed and matched with other pass concepts.
The basic Reverse Pass play is important for any offense to have in its arsenal. The key to the Reverse Pass is great protection. The Z and X must also stalk the cornerback before they release their routes.
Two Back Outside Zone is a great quick hitting perimeter run with a lead back for protection and to gain numbers to the play side. It uses fast zone blocking to stretch the line of scrimmage, always looking for seams in the defense.
The Zone Read Slice is a downhill play that allows you to create double teams on the front with a read action in the backfield.
Force the defense to practice against split zone and triple option, and get some draw action, with this flexbone wrinkle.
This Outside Zone Play gives you a lead block to the front side linebacker while reading the back side end man on line of scrimmage (EMOLS).
In this classick trick play, the tackle must get enough depth to be behind the depth of the QB in order for this to be legal.
If you are going to run down-field RPOs, limit your quarterback’s reads. Lead Zone is perfect for any RPO. There is no read on the run.
In the Jet Sweep PAP Post Wheel, double run fakes cause the defense to step up to allow your receivers to get behind them.
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