If you are going to run down-field RPOs, limit your quarterback’s reads. Lead Zone is perfect for any RPO. There is no read on the run.
In the Jet Sweep PAP Post Wheel, double run fakes cause the defense to step up to allow your receivers to get behind them.
If the defense is in 2-Man, the play-action fake causes the linebacker to set up allowing the running back to slip behind him.
The Vertical route on the Sucker Play clears out space for the Dig. The Hitch occupies underneath coverage and creates a natural rub as well.
Replace blitzes – or “creepers” – are four-man rushes that attack an aspect of the protection or blocking scheme by overloading a player or side.
On the Dart RPO, if Mike fills, the quarterback pulls and throws Pop or Smoke based off the Sam’s movement. If Mike scrapes, the QB gives to the A back.
Within college football, the Levels Pass Play is used widely by Oklahoma State and Louisville. June Jones also used it regularly. And with good reason.
Designed to reach the edge very quickly, the Rocket Toss is especially useful when the defense overloads the box or blitzes.
The smash concept is one of the top passing concepts in all of football because it is simple and effective against a variety of coverages.
The T-back must be patient and use great footwork to “slip” through the rushers to the flat, catching the ball nearly on the play-side tackle’s original alignment.
When you want it all from a screen play, try the Wide Receiver Slip Screen. Like all screens, this screen invites the defense to rush the quarterback. That’s when things get interesting.
Having a Counter Read in place with a Bubble on the outside of a spread formation “constrains” the number of players a defense can keep in the box.