Tables From Five Keys To Winning Fourth Down

Table 1 – Weekly In-Season Kicking Schedule

MONDAY

Period 1 (5 Minutes)No Step Drill w/out ball (5-10 reps)
Period 2 (10 Minutes)No Step Drill w/ ball (10-15 reps)
Hydrate, Recover (5 Minutes)
Period 3 (5 Minutes)One Step Drill w/out ball (5 reps)
Period 4 (15 Minutes)One Step Drill w/ ball (10-15 reps)
Hydrate, Recover (5 Minutes)
Period 5 (5 Minutes)Full Step FGs w/out ball, K reacts to holder's hand leaving spot (5 reps)
Period 6 (10 Minutes)Full Step FGs w/ ball, K reacts to holder's hand leaving spot (5-10 reps)
Hydrate, Stretch (5 Minutes)
Period 7 (10 Minutes)4 Step Kickoff Explosion Drill w/out ball (10 reps)
Period 8 (10 Minutes)4 Step Kickoff Explosion Drill w/ ball (5 reps)
Hydrate, Recover (5 Minutes)
Period 9 (10-20 Minutes)Directional Kicks: Sky & Squib w/ & w/out ball (10 reps)

TUESDAY

Period 1 (5 Minutes)No Step Drill w/out ball (5-10 reps)
Period 2 (10 Minutes)No Step Drill w/ ball (10-15 reps)
Hydrate, Recover (5 Minutes)
Period 3 (5 Minutes)One Step Drill w/out ball (5 reps)
Period 4 (15 Minutes)One Step Drill w/ ball (10-15 reps)
Hydrate, Recover (5 Minutes)
Period 5 (5 Minutes)Full Step FGs w/out ball, K reacts to holder's hand leaving spot (5 reps)
Period 6 (10 Minutes)Full Step FGs w/ ball, K reacts to holder's hand leaving spot (5-10 reps)
Hydrate, Stretch (5 Minutes)
Period 7 (10 Minutes)Kickoff Step Review w/out ball (10 reps)
Period 8 (10 Minutes)Kickoffs w/ ball (3-6 reps)
Hydrate, Recover (5 Minutes)
Period 9 (10-20 Minutes)Onside Kicks w/ Flyers: Emphasis = Timing, Scheme, Execution (5-10 reps)

WEDNESDAY

Period 1 (5 Minutes)No Step Drill w/out ball (5-10 reps)
Period 2 (10 Minutes)No Step Drill w/ ball (10-15 reps)
Hydrate, Recover (5 Minutes)
Period 3 (5 Minutes)One Step Drill w/out ball (5 reps)
Period 4 (10 Minutes)One Step Drill w/ ball (10-15 reps)
Hydrate, Stretch (5 Minutes)
Period 5 (30 Minutes)Horseshoe Drill: 25, 30, 35, 40, 45 yard FGs (both hashes)
Period 6 (25 Minutes)Sideline Drill w/ LS & Holder - Hurry Up Scenarios (5-10 reps)
Hydrate, Recover (5 Minutes)
Period 7 (20 Minutes)Fire Drills (Bad Snaps & 'Fire' Call Situations)

THURSDAY

Period 1 (5 Minutes)No Step Drill w/out ball (5 reps)
Period 2 (10 Minutes)No Step Drill w/ ball (5 reps max)
Hydrate, Recover (5 Minutes)
Period 3 (5 Minutes)One Step Drill w/out ball (5 reps)
Period 4 (10 Minutes)One Step Drill w/ ball (5 reps max)
Hydrate, Recover (5 Minutes)
Period 5 (5 Minutes)Kicker & Holder Pre-Snap Routine & Non-Verbal Communication Review
Period 6 (25 Minutes)Play Clock Drill: 30, 35, 40 yard FGs (both hashes)
Hydrate, Stretch (5 Minutes)
Period 7 (5 Minutes)4 Step Kickoff Explosion Drill w/out ball (5 reps max)
Period 8 (5 Minutes)Kickoff Steps w/out ball (5 reps)
Hydrate, Recover (5 Minutes)
Period 9 (20 Minutes)Onside Kicks w/ Flyers (Emphasis on Timing & Kicking To Scheme's Target)

FRIDAY

Period 1 (5 Minutes)No Step Drill w/out ball (5 reps)
Period 2 (5 Minutes)No Step Drill w/ ball: Final Leg Swing Review (5 reps max)
Hydrate, Recover (5 Minutes)
Period 3 (10 Minutes)One Step Drill w/out ball: Focus on footwork for bad snaps/holds (5 reps)
Period 4 (10 Minutes)Full Step FGs w/out ball: Focus on Stance & Start (5 reps)
Hydrate, Recover (5 Minutes)
Period 5 (20 Minutes)Snap/Hold Review: Critique LS location & Holder's Spot Placement/Ball Lean

SATURDAY

Game Day – Execute

SUNDAY

Rest

Table 2 – Kicking Drill Explanations

Triangle Drill1. Incorporate this after you are comfortable with a One Step Drill

2. The triangle is used to show the kicker where an ideal finish is on a good rep

3. The triangle has 3 lines, the target line (running through the ball all the way through the center of the uprights), the finish line (a line a yard and a half down field) that gives the kicker an incentive to finish through the ball for increased distance and height) and the no-no line (a line that runs from the plant foot that meets the finish line at a 45 degree angle). This closer a kicker finishes to this line, the more likely his ball will draw, often resulting in a miss"
Full Step FG's 1. Everyone has their preference on these, but the standard technique is a 3-2

2. Three consistent walking steps back (no lunging or over-striding), practice using arms while taking steps back to ensure equidistant steps

3. Two steps over at a 90 degree angle from the target line (these should be just outside hips width, do not over-stride as you will increase angle from target line)

4. The stance should be directed to the plant area, not the ball. Have the plant foot slightly in front of the kicking foot with weight evenly distributed; once feet are set, confirm that upper body is still and eyes are focused on the spot, not the center or the ball

5. Once holder's hand leaves to receive snap, a kicker's first reaction should be to take a catch step towards the plant in case of a poor snap. The following step is the most crucial, this must be a normal stride and following the first step towards the plant (do not step towards ball). Finally, you're in a One Step Drill position, your explosion step. Use the technique from the One Step Drill to finish a perfect rep."
4 Step KO Explosion Drill1. Kickers should walk through their full step KO approach and identify their explosion area, where they're in the fastest stage of the KO approach

2. Mark the transition step (from middle to full speed) and begin the drill here; it is roughly 4 walking steps from the ball at a 45 degree angle to the ball (off the target line)

3. Once set, kickers should explode to the plant spot and kick the ball at leg lock on the bottom third of the football. For optimal height the plant depth should have the spot in line with the beginning of their arch.

4. On ball contact, a kicker should explode up and out, clearing an imaginary hurdle that is a half yard in front of the ball.

5. A kicker should explode down field and land on their kicking leg first. This may seem a little awkward at first, but it'll ensure a kicker is exploding up and over the hurdle (utilizing hips and the body)."
Directional Sky & Squib Kicks Coaches and players establish where the target is on sky and squib kick situations based on the week's scouting report. Once this is established, the kicker can make any adjustments to his kickoff approach to place the ball on his flyer's destination.
KO Steps The KO is difficult to coach up. There are several styles, and many are effective. As a general rule, if a kicker is 6'0, he should try a 10-6 approach (heels at 10 yards from the ball and 6 steps at a 90 degree angle from the spot). The shorter the kicker, the less room needed to approach the ball and the less 90 degree steps needed from the spot. For example, a kicker that is 5'9 may want to experiment with a 9-5 and build from there. Next, look for any uncomfortable steps in the approach (over-striding or stuttering). If this happens, a kicker is set up too close (stuttering) or too far (over-striding) from the football. The approach should be toward the plant spot from beginning to end. The kicker's approach should be roughly 8 steps. The first few steps should be slow and under control, followed by a jog and progressively building up to a light sprint. Finally, the last two steps should be explosive (refer to 4 step explosion drill).
Onside Kicks w/ KO Team The KO is difficult to coach up. There are several styles, and many are effective. As a general rule, if a kicker is 6'0, he should try a 10-6 approach (heels at 10 yards from the ball and 6 steps at a 90 degree angle from the spot). The shorter the kicker, the less room needed to approach the ball and the less 90 degree steps needed from the spot. For example, a kicker that is 5'9 may want to experiment with a 9-5 and build from there. Next, look for any uncomfortable steps in the approach (over-striding or stuttering). If this happens, a kicker is set up too close (stuttering) or too far (over-striding) from the football. The approach should be toward the plant spot from beginning to end. The kicker's approach should be roughly 8 steps. The first few steps should be slow and under control, followed by a jog and progressively building up to a light sprint. Finally, the last two steps should be explosive (refer to 4 step explosion drill).
Horseshoe Drill 1. Two kickers competing at same time with a coach charting (1 point for a near miss or a ball that is driven low enough for a block and 2 points for a ball that is near the center of the uprights).

2. Kickers will begin at the 15 yard line (25 yard field goal) of either hash and move back on the hash as follows: 30, 35, 40, 45 and 50. If they make the 50 yard attempt, allowing them to go back a few yards for a bonus rep, continuing until they miss. Next, kickers will switch hashes (LH to RH and vice versa).

3. Once kickers have completed both hashes, and a tie breaker is needed to name a winner, they will come together in the center of the field at the 35 yard line (45 yard attempt) and alternate reps in a sudden death situation."
Fire DrillOnce a week the specialists should review their options in the case of a bad snap. Different scenarios should be covered as anything can and will happen in the worst of times.
Play Clock Drill The play clock drill is used to put the kicker, snapper and holder in a game situation. Line up kickers on the sideline and assign each a number (the snapper and holder can be used for all kickers). For example, if you have 3 kickers, number them 1 through 3. Place a ball anywhere on the field. As the coach calls out a number he should begin counting down from 24 to 0. The kicker who has his number called runs onto the field with the snapper and holder, establishes a spot for the holder, communicates to the holder when he is ready, and gets the kick off before the play clock runs down to 0.
Group w/ LS & Holder (Timing)Time for reflection on the week and any final adjustments before the game.