The Power Pass play, while useful in virtually any situation, is especially effective after pounding the defense with the Power Play.
In this Outside 1 Peel out of Cover 1, the nickel and middle linebacker blitz, with the strong safety coming up to meet the Y receiver.
This Shock Zone Blitz adds a wrinkle that brings five while positioning the FS to pick up the H Back and drops the WS into coverage.
Once the quarterback sees the defense commit to stopping the counter, the quarterback hits the defense with the counter pass.
This play is run much like a Smoke Screen, except the Y fakes a smoke block on the corner, stutters and runs a Go Route, where the QB hits him.
The Smoke Screen can generate significant yardage, especially when they are set up to look like a run-of-the mill pass play.
Designed to reach the edge very quickly, the Rocket Toss is especially useful when the defense overloads the box or blitzes.
In today’s era of spread-em-out football, nothing can surprise a defense more than a good-old-fashioned Trap Option play to keep defenses honest.
On the Dart RPO, if Mike fills, the quarterback pulls and throws Pop or Smoke based off the Sam’s movement. If Mike scrapes, the QB gives to the A back.
The fake punt usually boils down to a punter throwing or running from the backfield after defenders have turned downfield to block for the punt return.
The Snag Concept stretches the field both horizontally and vertically for defender(s) assigned to cover the flat/sideline.
Among the methods use to negate such a rush are quality rushing attack, an effective screen game and of course, draw plays.